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Low-poly modular subway enviroment

My personal learning project. For this quick enviroment the goal was to play with textures and modularity of the scene, I wanted to create as low-polygonal objects as possible and act with materials instead of geometry, without baking normals or displacements from high-poly. Also I wanted to make it modular, life scale and ready for Unreal Engine. Models created in 3ds max, textured in Substance Painter, rendered in Arnold. Quick post-production was made in After Effects.

Hope you like it!

final render

final render

wireframe

wireframe